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Amtgard 7

 :: Re: Teal = Stentch Effects
  Thu, 15 May 2008 02:07:43 GMT by
  *head desk* Each major spell ball must have it's own color. There is no way that the reeve or the players, the hit or the hitters, will be able to tell what's ... [ more ]

 :: Re: Teal = Stentch Effects
  Thu, 15 May 2008 00:59:43 GMT by
  Agreed! Anyone who's seen a large scale war, can tell you, with Basic Colors, we already have problems because some people see something another way as ... [ more ]

 :: Re: Teal = Stentch Effects
  Wed, 14 May 2008 03:44:16 GMT by
  Pick a color. Don't pick it because a tiny fraction of the population can't see it. If they want to make accommodations at their own park, let them. This is ... [ more ]

 :: Re: Teal = Stentch Effects
  Wed, 14 May 2008 03:15:48 GMT by
  Because those people are part of our game, and deserve a chance to play when it is fairly easy for us to avoid tertiary colors? Just a thought. -Celwyn ... -- ... [ more ]

 :: Re: Teal = Stentch Effects
  Wed, 14 May 2008 02:46:40 GMT by
  No, actually a hearing aid would do nothing for me. It would make the mubly sounds louder, but still mumbly. But that's besides the point. The point is, why ... [ more ]

 :: Re: Teal = Stentch Effects
  Wed, 14 May 2008 02:30:37 GMT by
  Exactly. On top of that, we can't have too many different color spell balls. It just gets too confusing. Merging Iceball/Entangle was so nice, lets not be ... [ more ]

 :: Re: Teal = Stentch Effects
  Tue, 13 May 2008 20:10:34 GMT by
  I have to say I like the idea of color coding by schools of magic. It seems simple and elegant. The more complexity you introduce into any system the greater ... [ more ]

 :: Re: Teal = Stentch Effects
  Tue, 13 May 2008 20:02:21 GMT by
  This thread has exploded, hasn't it. :P Consolidating my responses from 30+ different posts: Re: ball color by school, streamer color by specific magic ... [ more ]

 :: Re: Teal = Stentch Effects
  Tue, 13 May 2008 19:40:38 GMT by
  Just sent all that and then realized I left out Gold (Reeves, Non-Combatants, and items that may not be touched or attacked). I was going to put game items ... [ more ]

 :: Re: Teal = Stentch Effects
  Tue, 13 May 2008 19:33:58 GMT by
  All of the spell balls currently do not require the streamers to be the same color as the ball, as written ("[color] ball with streamers"). I hesitate to make ... [ more ]

 :: Re: Teal = Stentch Effects
  Tue, 13 May 2008 17:30:58 GMT by
  imho, some sort of identifier as to the spell is going to surface as needed. Sure, at small parks it will be easy for either the caster or reeve to keep track ... [ more ]

 :: Re: Teal = Stentch Effects
  Tue, 13 May 2008 17:13:56 GMT by
  Love you, too, boss. Sir Katzu Farquestor Grey Warder ... From: Luke Wyngarde Sent: Tuesday, May 13, 2008 12:05 PM To: ... [ more ]

 :: Re: Teal = Stentch Effects
  Tue, 13 May 2008 17:12:28 GMT by
  It makes my eyes hurt! Get it... we're talking about color? Oh, never mind. I'm not funny. -Celwyn On Tue, May 13, 2008 at 1:00 PM, Luke Wyngarde ... [ more ]

 :: Re: Teal = Stentch Effects
  Tue, 13 May 2008 17:05:08 GMT by
  Matthew Mevis wrote: Cuz, ya know, dear god we impose on the reeves to do their job. Most kingdoms I've ... [ more ]

 :: Re: Teal = Stentch Effects
  Tue, 13 May 2008 17:01:54 GMT by
  Luke and Matzu, I was just trying to be a smart ass. It's what a Dave does the day before heavy fighter practice. ;) Dave On Tue, May 13, 2008 at 1:00 PM, ... [ more ]